Tag: Graphic Design

Posts total: 5

Squeak Adventure 〜 KH Type

Oh boy I did one of these things again~.

PostedThursday, 3 November 02016 Tagsdigital, graphic design, squeak adventure, squeaky.

The History of Nothing But Interconnections

Nothing But Interconnections is an old concept of mine. It was born from the proposition of a Shin Megami Tensei game set in New Zealand. For those unfamiliar, the SMT games are RPGs produced by Atlus known for being incredibly challenging and usually revolve around recruiting creatures and deities of various myths to fight for you.

The latter point is in part more the idea "SMT In NZ" was initially brainstormed around. I wanted to make a dark, gritty, urban fantasy RPG where the enemies you fought were based around New Zealand's myths. Of course I'm white as heck and don't really know anything about Maori mythology.

PostedWednesday, 19 February 02014 Tagsconceptualisation, games, graphic design, sketch.

New Expression

There's something to be said about the blog format that I can't seem to escape. I know it might not have the unique flare that it could have, maybe I could make the site look like a literal art gallery that you pan around. The problem with creating a design driven by flare, is that it's limiting. I also found separating my creations out by type didn't work for me either. While the majority of what I post online might be art, I still do work on written things sometimes. The next biggest thing to art would be my game project(s), but uploading things about it, is difficult.

Having everything under one segment of my site creates consistency, and I can post or talk about other things without having to change much format to it all. Previously, I had different setups all over the place and it was unnecessarily fiddly to manage, and I felt that having separate sub-sites for certain things made them feel less important. By putting everything in one place, it is hopefully easier for certain stuff to get exposure. I am going to organise things by tags relating to their story origin or nature, which hopefully is a familiar format to most people and allows for more flexible categorisation.

In the very least, I tried keeping the personality my site is supposed to have. I don't have anything against blogs like some people, but with using popular "themes" or similar. This makes everything look the same, and no one's blogs or sites seem to evoke any personality or uniqueness to the creator of the content. The other issue I have is that Wordpress is a bulky, clunky mess with an awful theme system, and I despise web design and technology magazines raving on about it.

This site uses something vastly smaller and simpler, and for the majority of bloggers it would actually be the better choice over Wordpress. Although I dislike how it uses its own tagging system for comments as opposed to the likes of BBCode or a limited bank of HTML tags.

EDIT 2014/09/10: The system has since changed, there are no comments.

I kinda feel like I have web design opinions contrary to most web designers...

PostedSunday, 23 June 02013 Tagsblog, conceptualisation, graphic design.

Be Your True Mind

Since I updated Tower of Stars to its current incarnation I have been feeling unmotivated and listless. I don't think the two are related, but it has stopped me from continuing to add content here that I have backlogged. That header needs something new, I have several in-progress artworks, and I intend to write about 12000.

When I'm unmotivated several things can end up happening instead. I mess with my desktop and shell customisation — no clue why, I think I just end up wanting a new and fresh interface. That's already happened. I wallow in pity and feel frustrated about things I usually can ignore. That's a thing, that's why I try to keep myself entertained with creative endeavours. Then I might also think of a while new concept that I want to create.

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PostedWednesday, 5 June 02013 Tagsblog, conceptualisation, games, graphic design, persona.

Battle Scene

PostedSaturday, 25 September 02010 Tagsdigital, graphic design, witness to unity.