A design for a tabletop character.
Oh boy I did one of these things again~.
Long ago, about 02005-07, I produced an RPG known as Two Halves. To this date, it is my only game other people have played. It was released in irregular betas to a community I was a part of.
The story is pretty terrible. The self-insert main character was teleport-kidnapped by a space-army fixated on reviving their demi-god warrior to fight a "demon" alien. The main character was a reincarnation of half of the dead demi-god. Also an internet forum was a real world location.
It's all kind of a mess because I would alter or make additions to the story over time as I was inspired to. It's really obvious when I look at it.
The silent voice within one's heart whispers the most profound wisdom.
This was originally posted elsewhere, like my other blog tagged posts. Unfortunately I don't seem to have the original post any more, so this post simply gives a rough low-down of the concepts I was thinking over here.
Another character design for the previous post's idea. I'm not really sure about it though, so it might see an update along the line.
I want to tell a story with inflatables in a magical medieval living-off-the-land fantasy setting, a setting where inflatables kinda ought to not be.
"I think some people are just in need of guidance and direction. It's not that they're choosing to ignore what's going on, it's that they really have no idea where to look. I wish I could point everyone in the right direction like a shining Star... but I don't think I have any sort of leadership qualities. All I'm capable of is telling close friends what I believe, and then I'll disappear like everyone else..."