Tag: Blog

Posts total: 11

Mobile Compatibility

I'm so sorry to anyone who had to deal with my website's atrocious mobile compatibility caused by the neglect of one line.

This has been remedied, and the web designer has been sacked.

That designer is me.

...

Oh, there's some sketches here too.

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PostedTuesday, 24 November 02015 Tagsblog, sketch.

Criticism of Hash/tags

So I've come to this sudden thought. It's probably obvious, but it's not just Tumblr that creates strife through a misdesigned system. I'm specifically nodding towards Twitter's current "gamer" bickering, but I'm sure this is more general.

Specifically, it seems that things along the lines of tags exist in the minds of users to "belong" to something. People interact because they want to find relevance with other people. Tags aren't designed like that in the minds of the system designers though - they're marketing and branding tools. They're not fit for helping connect people because they don't work the same way people would interact in person.

Initially I thought, Is there something wrong with the internet? Do we need to educate people about using the internet, because humans can't cope with behaving nicely with those they can't see? That's silly, we don't educate people about manners in writing letters or talking on the phone - it's much more general manners that are taught.

The issue isn't that people are using the internet wrong, but that they're encouraged to do things they otherwise wouldn't. It's grown into this ego-stroking machine that is counter to the way interaction has evolved in society. Metadata and numbers and all manner of things are ambiguous indicators of some sort of "difference" you're making in the world. In reality, it means nothing. The only thing that should matter is the intention and interaction between people, but it gets lost in the noise.

This isn't invalidating some of the problems I'm seeing with gaming, it's more about this "activism" that's turning up in response to criticism. The activism isn't necessary. The way the internet is now, it's subtly pushing them to create their own counter-brand instead of considering why they received such criticism...

PostedThursday, 4 September 02014 Tagsblog.

Squeak Adventure Concepts

This was originally posted elsewhere, like my other blog tagged posts. Unfortunately I don't seem to have the original post any more, so this post simply gives a rough low-down of the concepts I was thinking over here.

PostedWednesday, 21 May 02014 Tagsblog, conceptualisation, sketch, squeak adventure, squeaky.

Bad Design and the Evolution of the Web

In my previous post about Web Design Irks one of the points I discussed was that this fixation on “streamlining” would cause issues with usability. Particularly, by creating an experience that feels streamlined, it negatively affects slower connections and makes linking to the specific state of the page impossible.

What I may have only mentioned in passing was how the fixation on Javascript in general is an issue. Heavy use of javascript to control a page has resulted in the creation of web pages – or worse yet, websites billing themselves as “apps” – that assume the user will never touch the browser’s interface and has a fast enough connection to interact only with the links the design has provided.

In case it wasn’t obvious, I hate Javascript.

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PostedThursday, 1st May 02014 Tagsblog.

Web Design Irks

Sometimes I call myself a web designer. I say sometimes because while I do have the knowledge and qualifications, I don’t create layouts free for use for others or for commission. I am inclined to call myself more a web designer than the people hired to design for major websites though, because the designs I see there just aren’t any good.

There’s a heavy degree of homogenisation in social networks, there has been for several years now, but it’s getting to a level where we simply won’t know how to design otherwise. Already people are more inclined towards quick-fire fleeting content in the form of Tumblr or blogging platforms, as opposed to content orphaned from its metadata to give a sense of timelessness.

Those points aside though, there are some more particular web design irks that are being replicated with increased frequency seemingly only because follow-the-leader is an appealing design strategy. If [successful website] does it, we should too! That sort of ideal. The kind of ideal that ignores your own network’s format or its userbase.

I’m sure those of us familiar with “Web 2.0″ already know about the common tip-offs: heavy use of javascript, whites and blues, Helvetica, sharing buttons, those sorts of things don’t have much to talk about, so I’m going to move on to the things that I feel need more seeing to. Javascript (hopefully) will be out the door as HTML5 becomes more regular and design fads should deal with the other three.

I hope.

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PostedThursday, 10th April 02014 Tagsblog.

No Respect For The Creatives

This is something I’ve talked about quite regularly on Tumblr, because it’s particularly bad there. (Of course it’s vastly worse on 9Gag or Cheezburger, but moving along...) I’m going to collate some of those posts here into a somewhat coherent narrative.

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PostedWednesday, 9th April 02014 Tagsblog.

Blind men and an elephant

The story of the blind men and an elephant is a parable originating from India.

In it, several blind men, or men in darkness unable to see, surround and touch an elephant. They can only get information of one part of the elephant – for example a limb, the flank, or a tusk. The blinded men then tell one another what they believe to be before them from the information they have alone. What they end up discovering however, is that each one of them give completely varied accounts for what they think is before them.

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PostedMonday, 7th April 02014 Tagsblog, conceptualisation, twelve thousand.

On Telling Games...

The remastered version of Ducktales is a great game. It feels just the same with its gameplay, it doesn't talk down to the player or make things a walk in the park -- and I'm playing on Easy. The notable thing though is that it doesn't feel like a remake, or a port, or what have you. It feels like as if the game was a new entry made to current standards.

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PostedThursday, 15 August 02013 Tagsblog, conceptualisation, games.

New Expression

There's something to be said about the blog format that I can't seem to escape. I know it might not have the unique flare that it could have, maybe I could make the site look like a literal art gallery that you pan around. The problem with creating a design driven by flare, is that it's limiting. I also found separating my creations out by type didn't work for me either. While the majority of what I post online might be art, I still do work on written things sometimes. The next biggest thing to art would be my game project(s), but uploading things about it, is difficult.

Having everything under one segment of my site creates consistency, and I can post or talk about other things without having to change much format to it all. Previously, I had different setups all over the place and it was unnecessarily fiddly to manage, and I felt that having separate sub-sites for certain things made them feel less important. By putting everything in one place, it is hopefully easier for certain stuff to get exposure. I am going to organise things by tags relating to their story origin or nature, which hopefully is a familiar format to most people and allows for more flexible categorisation.

In the very least, I tried keeping the personality my site is supposed to have. I don't have anything against blogs like some people, but with using popular "themes" or similar. This makes everything look the same, and no one's blogs or sites seem to evoke any personality or uniqueness to the creator of the content. The other issue I have is that Wordpress is a bulky, clunky mess with an awful theme system, and I despise web design and technology magazines raving on about it.

This site uses something vastly smaller and simpler, and for the majority of bloggers it would actually be the better choice over Wordpress. Although I dislike how it uses its own tagging system for comments as opposed to the likes of BBCode or a limited bank of HTML tags.

EDIT 2014/09/10: The system has since changed, there are no comments.

I kinda feel like I have web design opinions contrary to most web designers...

PostedSunday, 23 June 02013 Tagsblog, conceptualisation, graphic design.

There is a terminal here.

This post is about save points. I personally prefer save points over being able to save anywhere, although freedom of saving does have its advantages. Save points mixed with freedom to save for example on world maps or in safe areas is also a fair route to take.

PostedThursday, 6 June 02013 Tagsblog, conceptualisation, games, sketch.